None of these levels are levels I made from scratch.  All of these
levels are adaptations of either "open source" DOOM Deathmatch levels,
or levels randomly generated by a modified Oblige.

E1M1, E1M2, E1M3, E1M7, E1M8, and E1M9 are derived from levels generated 
by a version of Oblige I modified to make smaller levels, and to put DM 
starts in single player maps.  My modified Oblige is called ObHack, and 
can be downloded here:

	http://www.samiam.org/slump/obhack.html

E1M3 comes from E2M6 in the ObHack-generated megawad.  

E1M4 is a Heretic adaptation of map06 from the "freedm" set of wads, by 
Andy McKie a.k.a. "Mystic".  This is part of the FreeDoom project, which 
has the goal of making a 32-map deathmatch megawad; so far 15 wads have 
been made.  See COPYING.e1m4 for the full copyright notice.

The original Oblige megawad I got these levels from was a huge 48-map 
megawad, where each level is pretty small.

The original random megawad can be generated in versions 002[x] and 
003[x] of ObHack (where [x] is a letter, such as 003d), using the 
following parameters:

Seed 		1987
Generate	Full Game
Game		Heretic
Game Mode	Single Player

---

Size		Small
Steepness	Steep 
Monsters	Hordes
Health		Enough
Ammo		Enough
Puzzles		Few
Outdoors	Some
Start Weapon	None

---

Since only five levels were done, E1M3 was made E1M7 and E1M2's one exit 
became a secret exit.  

E2M9 was made E1M3, and converted in to a deathmatch level.


